EvolveReunited's first Community Art Contest
EvolveReunited is hosting the first community art contest. Over the past few weeks our discord members were able to send in their designs under the Theme "New Evolve Characters".
We have received a lot of different, really great submissions that we now want to share with you!
We will be having a community voting for the best design in the discord, with the first place receiving the official Evolve artbook, 5 Steam keys and a custom 3D model of their character (for progress on the 3d prints check out the discord and other social media channels)!
The second place will be awarded with 25$, 3 Steam keys as well as a simple 3D model of their character.
The third place will receive with 15$, 1 Steam key and a very simple 3D model of their character.
For more information on the contest and the prices as well as disclaimers, check out the discord!
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The Manticore
Summary: Wielding four powerful arms, poison tipped claws and a blanket of jagged dorsal spines, the Manticore is a force to be reckoned with. It's a subterranean species, possessing a terrifying ability to burrow and traverse underground with essentially no sound. It has a knack for snatching prey from above, and dragging them down to the depths of its tunnels.
Passive - Paralytic Toxins: The Manticore wields specialized poison that has the ability to numb and briefly immobilize enemies. Basic attacks, Cleave, Spine Burst and Toxic Mist all apply stacks on contact. Once 5 stacks are applied onto a target, they will be unable to move for a brief period. Stacks will expire after a short time and will reset after reaching 5. Stacks can be inhibited by abilities such as shields.
Traversal: The Manticore channels before digging underground, burrowing through the earth at an increased speed. Wildlife will not be alerted by burrowing movement. Similar to the Behemoth's boulder form, a stamina gauge will inform the player of how much time one can burrow, this gauge will recharge while walking. Cannot pass under domes.
Abilities
Cleave: The Manticore raises its arms and slashes downward at any hunter or wildlife. The channel period is somewhat long, so Manticores will typically use this ability after successfully applying 5 stacks of Paralytic Toxins. After channeling, this ability can be held and released at the player's will.
Spine Burst: The Manticore leans forward and shoots a barrage of poisonous spines from its back. They disperse in a spherical pattern, hitting and applying stacks to targets all around the Manticore. The closer the target is to the Manticore, the higher the damage.
Toxic Mist: The Manticore sprays a foul-smelling pressurized gas out of its mouth, covering a large area with a blanket of thick mist. The Manticore gains movement speed while moving in this area. Hunters and wildlife in this area receive damage over time and are unable to have Paralytic Toxin stacks expire.
Lunge: The Manticore lunges forward with its arms outstretched in front of it, grabbing any hunter in its path. If the Manticore successfully grabs a hunter, it can walk around with them, dealing damage over time. It can also choose to burrow, taking the hunter with it. If the timer for lunge finishes underground, the Manticore will arise from the earth and release the hunter.
Credit: Revealed after the contest. Anonymous to start. -
Character Name: Cera (Previously Known as Cera Kuerner)
Description: Cera is pronounced Sarah and a play on cerebellum. Sarah Kuerner was a doctor and an engineer working on a way to better hunt down and trap the Monsters. An attack on her lab brought her to near death. Due to the quick work of Sarah's rescuers, they uploaded her consciousness into the prototype robot-trapper she was creating. She took on a new name, Cera, and continues to tweak her creation/herself as she helps the crew track down the otherworldly beasts.
Passive: Cera is slightly faster and has a higher jump height than the other hunters. The reason for this is her lightweight materials she is made from as well as her unique legs.
Abilities:
1. Radiator
Cera's primary weapon holds 8 rounds. Every even round packs an extra punch with double damage. The double damage gives off a special green-ish blue-ish glow on impact that is a different look from poison damage.
If the hunter is using the poison perk, the poison visual overrides the double damage round visual.
If the hunter uses increased capacity, any extra rounds will not have double damage.
Visual side note: The Radiator is loaded from the bottom of the grip. It is pressed at the bottom and then slides open to be loaded. Also, she shoots left handed.
2. Grasp of God aka "THE GOG" Cera sends out her hands towards the monster, attempting to net it into place. During this time, Cera is unable to fire her weapon due to the fact she has no hands.
If net successful: Net holds down the monster. The monster can mele attack and use abilities against hunters BUT remains stuck/immobile for this time. Monster breaks free by either using 3 meles or 1 mele and 1 ability. Hands magnetize back immediately upon net breakage and the cooldown/net recharge begins.
If net fail: Hands magnetize back immediately and the cooldown/net recharge begins.
Visual side note: Cera slaps her hands together and points them in the direction of the monster which activates the net launch. The net is pulled from her right arm. While visually we don't see her reload a new net into her arm, this takes place during the cooldown/net recharge.*
3.Infrared
This scanner works similarly to the planet scanner with the exception of a few things:
-The visual provides a heat signature of the monster as well as the most recent monster tracks and downed wildlife. This visual is only seen by Cera for the duration.
-A ping is auto generated 3 times in the direction of the monster for all of the hunters to see.
Visual side note: Cera's eyes glow red and her antenna ball turns a yellow-orange when Infrared is activated.
4. Planet Scanner
Works the same as it does for the other hunters except that it does not provide herself a speed boost. It will instead grant the other hunters in Cera's close proximity her passive temporarily.
Credit: Revealed after the contest. Anonymous to start. -
Apophis
Description:
Every bite or claw attack Apophis makes, deal poison damage to the victime, damaging them during a few seconds.
The gas he expelse deal's also toxic damage.
Passive:
Apophis is a reptilian like monster, with 6 legs, and multiple gas spines on his back. The spikes/tubes can expel a toxic gas, damaging the fauna and the hunters.
Traversal:
Apophis stop's using his legs and start's to slither leaving a trail of toxic smoke behind him. (Uses stamina like the Behemoth)
Abilities
Adrenaline Blast
Everytime Apophis does an auto-attack he release a cloud of toxic gas, He's auto-attack speed and travel are both increased.
Spring Neck
Apophis retracts himself like a string, and then relaxes quickly to project his long neck and gaping mouth on the enemy. If he catches someone, he drags him back.
Whirlwind
Apophis rotates on himself rapidly, knocking back everybody with his tail.
Slithering
Apophis does a charge attack while slithering, and leaves behind a trail of toxic clouds.
Credit: Revealed after the contest. Anonymous to start. -
Monster Name: Bunyip
Description: The Bunyip is a fast moving glass cannon that leaves hunter with draining health after most interactions.
Passive: The Bunyip's tracks leave acid trails that deal small damage to hunters that step in them at the cost of becoming more visible.
Traversal: Leap: A quick propeling jump
Abilities:
1. Bile Splash: An area splash that drains the health of those in it on top of moderate base damage
2. Tongue Stab: A long ranged spear like toungue that attaches to the target slowly realing them in draining their health
3. Death Grip: A high damage dealing single target attack that works at close range crushing its victim
4. Acid Spikes: A short to mid rage wave of acid spikes that deal lingering damage
Credit: Revealed after the contest. Anonymous to start. -
Name: Vlad
Class: Assault
Concept: Vampire, Use hp as an ammo, deal more damage when has low hp, self sustain assault, manage hp
Story: Insane Rage Trooper, Use modified berserker suit to feel pleasure at the verge of death.
Ability 1: Blood sucking harpoon
Shoot the harpoon, attach it to the living target, deal DoT, and heal Vlad constantly while the harpoon is attached to the target.
When the target is out of range, the harpoon will break.
Ability 2: Armor piercing canon
Oversize cannon modified to can be carry around when Vlad is wearing a berserker suit.
Fire a large-caliber armor piercing bullet and decrease Vlad's HP every time he fires this gun but deals more damage when Vlad has low HP.
Has a low rate of fire (80 rounds per minute).
Ability 3: Super Soldier
Constantly deals damage to Vlad while activated. Increase Vlad's move speed, reload speed, and jump height.
Can be toggled on and off. Has a 5-second cooldown when toggled.
Ability 4: Defense Matrix
40% damage reduction
Credit: Revealed after the contest. Anonymous to start. -
Monster Name: Eiberos
Traversal: Using the voltage power stored in it's body, Eiberos dashes forward.
1) Ability
Making it immune to any damage for brief 1.2 seconds.
High electric beam from the mouth that causes enourmes amount of damage.
Applies knockback to hunters and creatures in it's path.
2) Ability
Tail swipe attack that based on it's evolution stage can be charged with eletricity.
Moderate damage with small knockback applied.
3) Ability
Dig into the ground and reappear 5 meters away.
Aim at hunter and by using this ability you will appear from the ground and throw them up in the air.
4) Ability
High frequency scream that hurts anyone in it's radius and stuns them for a brief moment.
Used for both defense and escape
Description:
Eiberos is a moderate monster that specializes in both close combat and far one.
Using a lethal mix of attacks that help it in runaway, and in electrifying way. Each stage gives it more voltage stored in it's body, making eiberos even more dangerous with each evolution. This creature may look slow and clumsy, but don't doubt it's ability to quickly vanish.
Passive: Attack with it's sharp rows of teeth and claws, dealing small damage.
Credit: Revealed after the contest. Anonymous to start. -
Monster Name: The Typhon
Description: The Typhon is a brutal and ruthless executioner that enjoys to torment and strain the resilience of its prey. Its abilities, the crushing power of its claws as well as the razor-sharp protrusions located on its body, combine to form a design perfect for inflicting as much pain as possible, torturing its victims before the kill.
Passive:
Thrill of the hunt
-Whenever a hunter is killed, your abilities are refreshed and you gain a small amount of health
Traversal: Grapple: Aim and launch tendrils from your tails toward a location before pulling yourself to the area
Abilities:
1. Acidic Cloud: Release a corrosive cloud of gas that slows and damages the hunters, the gas cloud can be ignited with Cinder Blast to create an explosive reaction
2. Cinder Burst: Belch a short-ranged burst of hot cinders and flame from your abdomen to deal high amounts of damage to enemies while also setting them alight
3. Tail spears: Launch a stinger followed by a number of spines from your tail to deal damage and pin enemies to a surface for a short duration, when enemies are struck by spines, they are poisoned and are temporarily dealt damage over time (2 Charges)
4. Shell Shock: Create a burst of energy that stuns and temporarily disables the hunters' gadgets, (does not affect class abilities)
Credit: Revealed after the contest. Anonymous to start. -
Zario
Description: After falling on a radioactive cobweb during his part time job as a janitor on the Laurie-Anne, Zario started having strange symptoms. At first, it seemed non-consequential. Any loose change on the ship Zario seemed to have this uncontrollable urge to collect. Then, the need to jump into the air. The most annoying of all though, according to the crew, was Zario shouting at the most random of times, “It's a me! A Zario!” Abe has threatened to float him multiple times at this point. Some benefiting symptoms has been fire like abilities as well as insane super strength. Cabot has found it best to promote him from janitor to full fledged hunter. Thankfully, Zario going out on hunts for monsters has lessened his symptoms on board the Laurie-Anne and returned some partial sanity to the crew.
Passive: Is able to have one additional tier 1 perk.
Abilities:
1. Super Punch - Uses Enhanced Strength, his weapon, and Plasma Gloves to give a high damage smackdown against the monster.
2. Smash a Bro - Using his Enhanced Strength, his weapon, and Plasma Gloves he pummels the monster with both of his fists with double the damage of Super Punch.
3. Side Swipe - Uses Enhanced Strength, his weapon, and Plasma Gloves to backhand the monster and push the monster away from himself.
4. Solar Saiyan Shield - This shield not only provides protection, but causes fire damage to the monster any time the monster attacks the hunter.
Credit: Revealed after the contest. Anonymous to start. -
Monster Name: Oroboros
Description:
Oroboros is a large serpentine creature with leathery skin and thick scales on its lower body. It's mid section is fleshy,riddled with spines filled with a toxin paralysing its prey. Oroboros slinks around creating tunnels underground collapsing in human bases on uneven ground. It constricts and slams creatures in its grasp, rattling it around. It'll do its best to capture humans off guard and pull them underneath the earth to never resurface.
Bloodlust:
Regains +30% health regen. from Consume after each evolution.
Traversal:
Slither - Oroboros uses their upper body, hands, arms and claws, to crawl and push themselves around above the ground. It leaves hand and claw marks in the dirt, making noticeable tracks for hunters.
Abilities:
Consume - Jumping forward and catching a hunter allows Oroboros to trap them into their chest cavity, gaining health and disorienting the hunter for a while.
Slam - Oroboros' long and thick tail can be used to propel hunters away when it feels threatened.
Burrow - The underground is their domain. Digging through dirt and sediment, Oroboros creates new tunnels to cover and hide its tracks. To ambush hunters, it pushes up underneath hunters while letting rocks and claws fly.
Constrict - When left with a lone hunter, it wraps its tail around their torso, squeezing any air left in their body.
Credit: Revealed after the contest. Anonymous to start. -
Monster Name: Hornetaur
Description: monster, what lurking underground by using his giant horn to burrow as rocks, as hunters
Passive-Adrenaline: When you take damage or while sprinting, you gain an Adrenaline stack,up to a maximum of 5 stacks. each stack increases attack speed. lost out of combat
Traversal:fast underground moving, like shark
Abilities: 1. Charge: Launch yourself forward, dealing damage based on the number of Adrenaline stacks, consuming all Adrenaline in the process.
2. Spit: You spew a wad of mucus. on hit, slows down the target and also slows down the recovery of fuel of jetpack Consumes 2 Adrenaline
3. Swing: Consumes an 1 Adrenaline staks to perform a spinning attack around him, dealing damage to everyone and slowing
4. Migthy Leap: Burrow underground, charging the ability. at the end of charging, you jump out of the ground at the place where you aim, dealing huge damage and spending all traversal stam. if miss, you lose only 1 adrenaline stack
Credit: Revealed after the contest. Anonymous to start. -
Monster Name: The Reijichimu
Description: a giant mutated Queen ant
Passive: when she take a certain level of damages in a certain amount of Time a ball of ant Spawn and try to attack the entity doing the damages
Traversal: digging underground for 5 seconds and then goes for a large amount of Time underground
Abilities:
1. Hive: dig UP to 3 nests, entity near of a nest gets attacked by ants, the nest Can store UP to 6 food bars
2. Toxic pheromones: a Big cloud of toxins who approche the nearest entity, make damages per seconds
3. Grab the Monster do a little charge and grab the first entity touched and launch it
4. Wave: a large wave of ants launched of the feet of the Monster in a angle of 45°
Credit: Revealed after the contest. Anonymous to start. -
Class: Trapper
Character Name: Buck
Description: Buck was originally a VOK class colonist support drone, intended to do little more than forage for food and build shelters for settlers. Buck's original programming was overridden by its owners when their settlement came under attack by monsters. Buck was given a simple order “Hunt” and took to its new purpose with great enthusiasm. Buck scavenged gear from cargo shipments and crafted armor from the corpses of its prey. Eventually during a particularly difficult hunt Buck ran into Cabot's crew of hunters who were after the same prey and was offered a place among them in exchange for its help.
Buck has a highly focused personality and wants little more than to hunt, it does not often take time to socialize with other hunters due to its simplistic programming
Abilities:
1. Class Ability: Planet Scanner
Will point in the general direction of the Monster on each Hunter's compass as well as give a significant speed boost to the Trapper. The Trapper will see all wildlife outlined including the Monster. It is highly recommended to save this ability when first off the drop ship and to use it once you are unclear where the monster may have went.
2. Primary Weapon: Lever Action Electromagnetic Shotgun
Fires a cone of buckshot forward dealing moderate damage, can be charged by holding down the fire button to increase its damage and tighten its spread at the cost of increasing recoil and using more ammunition.
3. Secondary Weapon: Disruptive Tone Emitter
A small device that can be placed on the ground that creates a 20 meter radius field that can be seen by hunters and the monster. Within the field the device emits a frequency that disrupts the monster's muscle tissue, causing it to become sluggish. While the monster is in the field its movement speed is reduced by 15%, ability recharge time reduced by 50%, overall damage reduced by 8% and the effect of its passive ability is also reduced by 50%
4. Special Weapon: Depleted Bohrium Slug
Buck loads a Depleted Bohrium slug into its shotgun and overclocks the weapon’s charging mechanism. After 1 second the ability is charged and the slug may be fired by pressing M1. firing the slug causes Buck to be moved opposite the firing direction by 10 meters due to its extreme recoil. The slug itself does massive damage and its impact stuns any creature (including the monster) for 1.5 seconds. Some latent radioactivity present in the shell also causes small damage over time to any creature it hits.
Downed Weapon: Personal Defense Crossbow
75 rounds per minute
2 second reload
50 damage per shot
4 shot magazine
Credit: Revealed after the contest. Anonymous to start. -
Monster Name:Lich
Description:
Lich is a walking corpse pile. This creature grafts any suitable body parts into its mass, repairing tissues in the process. It is believed Lich are a series of manmade monsters created in an attempt to turn monsters against each other, its source is unknown. Lich seems to have been created with the intention of being able to use weaponry, which explains why every time one is seen they are carrying the same weapon; a massive artillery cannon powered by nothing other than Lich's biothermal energy.
Passive:
Lich can eat wildlife for their original food value
Traversal:
Biothermal Stimulant - Lich burns some of the old decayed matter within its body, energizing itself for a short period of time during which it gains move and climb speed
Abilities:
Corpse Missile - Shoot a fast projectile made up of excess tissue, dealing high damage to a single target
E.B.A.M.A.C. Blast - Charges up before shooting a concentrated ball of energy, AoE. deals increased damage against shields.
E.B.A.M.A.C. Swarm - Shoots 12 missiles in a spread pattern, missiles attempt to spread out evenly among targets, prioritizing hunters.
Funeral Strike - Accumulates extra body mass into right arm, and then punches directly forwards; knocking back enemies in the process.
E.B.A.M.A.C.: Experimental Biothermal Anti Monster Artillery Cannon
Credit: Revealed after the contest. Anonymous to start. -
Medic Name: Zorath (Zora) Symceger
Description: People know not of where she comes from, but with her, she brings powers of unremarkable dimensions. She stole her tech and has heavily modified it to help those who stand beside her. With such allure, she is an asset to any team she knows will not turn on her.
Passive: After every reload Zora gains back health from spent rifle magazines.
Abilities:
1. Hell Spear
Zora will turn her staff into a poison spear that will damage the targets over a period of time.
2. Celeste "Z-44" Impel Rifle
A modified rifle originally created to slow the metabolism in enemies resulting in slower reflexes, Zora stole the prototype and reverse engineered it to become unlethal. Now the targets that Zora shoots will get healed over a period of time, along with faster recovery from CC, and weapon reload speed.
3. Tide of Deterrent
Zora will slam her staff into the ground, pushing back any enemy in front of her.
4. Aegis Pulse
Zora sends out a pulse from her Impel Riffle only lasting a few seconds, that converts any damage taken into fresh health.
Credit: Revealed after the contest. Anonymous to start. -
Hag
Description:
Hag is one hell of a grouch. She aims to reach Stage 3 as fast as possible, and for good reason: she has the lowest durability of all Stage 1 and 2 monsters.
By raising the dead, she can create thralls that gather extra food for her, allowing her to evolve faster than other monsters. At her prime, she can easily break up groups of Hunters and deal massive damage at the cost of her vitality.
Armor/Health:
2000 armor (6 bars) / 6000 health (5 bars) - Stage 1
3000 armor (8 bars) / 9000 health (8 bars) - Stage 2
5000 armor (10 bars) / 20,000 health (10 bars) - Stage 3
Traversal:
Vanish: For 1 second only, Hag becomes invisible and gains doubled movement speed. She has three charges of Vanish, but only one charge can be used per 2 seconds.
Abilities:
Reanimate (~40 second cooldown): Hag quickly injects a virulent liquid inside a dead, uneaten animal and brings it back to life as a raging zombie for 40/65/90 seconds.
Zombies move rapidly, are feared by all wildlife, and will only attack wildlife consisting of two food bar values or less. When the zombie eats its prey, it progresses Hag's own Evolve bar (Hag does not need to be near her zombie for this to happen).
Tip: Reanimate allows Hag to Evolve faster than other monsters. By creating a zombie in an area rich in wildlife, she can rely on the zombie to eat food for her, while she continues to run away from hunters. The downside is that this ability has no combative use. Hunters can also kill the zombie to stop it from feeding. Multiple zombies can be active at the same time.
Curse (~12 second cooldown): Hag fires a ghoulish glob of mist that homes onto the nearest target. The target receives absolutely no damage, but becomes the source of a foul aura that greatly damages anything else around it for 5/7/8 seconds.
Tip: Use Curse on a Hunter who is sticking too close to their allies. It won't deal any damage to the primary target, but the harmful aura emitted will force everyone else to move away. Be mindful that this ability will home onto the nearest target, so it cannot snipe a victim from afar when nearer targets are present. Alternatively, this ability can be used on a crowd of wildlife to quickly wipe them all out.
Sticky Bind (~12 second cooldown): Hag coughs up a spinning slob of saliva that whirls through the air. If it strikes a Hunter, it can stick them against a wall. If it strikes two Hunters, it bolas them together.
Tip: Bind is Hag's only ability that deals knockback, and is extremely dependent on both her and her victim's positioning. The wall-sticking feature functions similarly to Glacial Behemoth's tongue attack, although the projectile moves much slower, so timing is key. If two Hunters are caught, Hag can use Curse on one of them to force damage on the other.
Withering Rage (Toggleable): Hag gains bonus movement and attack speed at the cost of slowly draining her armor. If she has no armor, it drains her health instead.
Tip: Hag's armor capacity at Stage 1 is middling, so Withering Rage is a very risky ability during such a time. But as Hag gains greater amounts of armor during Stage 2 and 3, Withering Rage becomes more expendable, especially as the ability's armor/health drain lessens with upgrades. A fully-upgraded Withering Rage at Stage 3 is maniacally devastating, and can possibly be toggled on for the duration of an entire fight.
Credit: Revealed after the contest. Anonymous to start. -
Monster Name: Harpy
Description: The Harpy is a smaller monster that resembles a bird with a large arm on its back. It appears to have had two at one point. At various parts of the body, blue membranes protrude from wounds. These membranes take part in the evolution of the Monster, but hint towards a final stage beyond stage 3. The membrane may act as a cocoon for this stage, once enough of the Harpy's original body is destroyed. This theoretical stage has not been encountered.
Passive: The Harpy does not have high health, but has decent armor. It has a higher mobility, however, and can regenerate armor slightly faster than other Monsters.
Traversal: The Harpy moves on the ground but its large arm can throw itself forward to cover more distance. A melee attack while falling will initiate a lunge attack.
Abilities:
1. Small Growth: A small amount of the membrane which protrude from the Harpy's wounds separates and forms a stationary, independently operating entity (with a limited amount of time alive). This entity will fire small needle-like projectiles at Hunters that enter its visual range.
2. Grab: The Harpy grabs the nearest Hunter and slams them against the ground twice using its large arm. The Harpy is slowed during the attack.
3. Spine Shot: The Harpy fires spines from the large arm on its back. The spines track toward targets and can fire rapidly.
4. Large Growth: A large amount of the membrane which protrudes from the Harpy's wounds separates from its back and forms a large, slow-moving entity which can stretch to attack nearby Hunters. This ability depletes some of the Harpy's armor, but the growth is difficult to kill. It can be eaten to regain armor, but does not count toward the evolve meter.
Credit: Revealed after the contest. Anonymous to start. -
Monster Name: Charybdis
Description: A monster capable of harnessing the power of gravity and black holes, Charybdis is a durable area control spellcaster, with an emphasis on comboing abilities for maximum damage potential and positioning well to avoid having its weak spot exposed.
Passive: Gravitic Singularity
Charybdis is immune to all slowing effects. Whenever Charybdis deals damage with certain attacks and abilities, it applies an Implosion stack to the target. If a Wildlife or Hunter reaches 5 stacks, the creature takes a high burst of damage.
Traversal: Burrow
Charybdis burrows into the ground, draining its stamina and moving at a faster speed. Charybdis can still use abilities and its basic attacks are replaced with ranged, groundbound projectiles that explode on impact.
Abilities:
1. Black Hole (3 Charges, ~10 sec cd for each)
Creates a black hole that slows down hunters and reduces their fuel efficiency. Implode at the end of its duration, dealing high damage and pulling hunters to its center. Up to 3 black holes can be active at a time.
Event Horizon: Black holes have increased radius and slowly pull hunters to their center instead of slowing them.
2. Graviton Missile (6 Charges, ~15 sec cd for each)
Fire either a single or a burst of quickly accelerating projectiles (1 projectile per charge) that explode on impact, dealing low to moderate damage depending on distance traveled and pulling hunters to its center.
Event Horizon: Missiles are guided by where Charybdis is Looking and accelerate faster.
3.Maelstrom (10 Sec duration, 20 sec cd)
Creates a constant maelstrom of rocks and debris around Charybdis, taking reduced non-weak spot damage from weapon attacks, dealing low but constant damage to nearby Hunters and slowing them.
Event Horizon: Black holes are now also surrounded by this maelstrom.
4. Event Horizon (30 sec duration, 120 sec cd)
Charybdis enters a temporary state that empowers all its abilities and begins pulling Hunters towards itself and reducing their fuel efficiency while they are close to it.
It simultaneously exposes its weak spot further, causing Charybdis to take direct health damage when hit there, bypassing armor.
Credit: Revealed after the contest. Anonymous to start. -
Monster Name: Leviathan
Description: An agile brute of a beast comfortable destroying on land and sea. Utilizing its venom filled ooze and electrical based abilities to move, immbolize and destroy all it comes across.
Passive: Perpetual Destruction- When standing in the residue of a previous attack that dealt damage to a hunter, it gains 15% bonus damage to next melee attack.
Traversal: The leviathan hurls itself forward sliding along the ground on the toxic ooze it creates for mobility and a tactic to slow pursuers.
Abilities: 1. Javalin Spine - The Leviathan Hurls a series of Dorsal spines at enemies in a sphere around Self. This move can be charged for Bigger AOE and Damage for other abilities to synergize with.
2. Chained LIghtning - The leviathan discharges a Cone of lightning in front of it. This ability can be conducted by Javalin Spine attacks into a larger field based on the spines' location.
3. Conductive Venom - The leviathan charges a spout of condutive Venomous Ooze to disorient and confuse hunters for a secondary strike while covered in the hazard.
4. Maelstrom - The leviathan Hurls an Orb of whirling Venom, spikes and lightning that Follows after Targets before detonating.
Credit: Revealed after the contest. Anonymous to start. -
Name: Ōmukade
Description: The first specimen was found by "Low Light Mine", a mining company looking for new Bohrium deposits in an uninvestigated sector. Finding caves filled with the mineral, as well as a new species of creature, capable to expand its bioluminescent neck sac to convert poison into toxic gas, they tried to take it away for study, but the monster escaped, destroying and poisoning everything in its path. The mining company went bankrupt that same week, they were left without staff. After the massacre, the species was named "Ōmukade".
Passive: Increased speed when crouching and climbing.
Traversal: Dig - Moves quickly underground in a straight line (Maximum Traversals: 3).
Abilities:
Pincer Grip: Grabs and holds a hunter, preventing them from moving or attacking. The speed of Ōmukade increases, but she can't attack for the duration of the ability.
Toxic Atmosphere: Creates a toxic mist that lingers on the battlefield, damaging enemies slightly and obstructing their vision if they enter it.
Concentrated Poison: She condenses the poison in her fangs, shooting it. The hunter hit by it will have poison and blindness duration increased.
Pernicious March: She begins to dig, creating toxic fissures as it goes. When she comes out, she strikes the ground damaging and knocking back enemies.
Credit: Revealed after the contest. Anonymous to start. -
Monster name: Tremor
Description: tremor was once a normal native of sheer, typically digging through mountainous terrain looking for food but coincidentally found themselves in the midst of a catastrophic error at a testing facility for harnesses that control gravity, these harnesses are meant to keep someone stable on a low gravity planet or to lift heavy objects, tremor was curious of the loud noises as that's what it uses to hunt but quickly was caught in an implosion of the site, waking to find metal and technology punctured into its flesh which it was able to use to get themself to safety
Passive: Event horizon
Movement within 40 meters of tremor is slowed by 20%
Movement within 20 meters of tremor is slowed by 35%
Abilities:
#1: shrapnel slingshot
Throw rock shrapnel at high speed using the force of your tail and the strength of gravity
#2 Meteor shower
Attract rock fragments into a large boulder that will break apart midair raining down on a target
#3 gravity well
Leave a trap on the ground that when tripped will slow the target while dealing minor chip damage
#4 Repulse
Tremor will roar causing a wave of energy to push anything in front of it away and doing major damage if those pushed slam into walls
Credit: Revealed after the contest. Anonymous to start. -
Monster Name: Windigo
Description - The plant life on Shear is just as deadly as the wildlife, and the Monster Wendigo is a prime example of it. Fused and bound within a spore riddled tree, the great horned Wendigo attacks its prey unseen from a safe distance, only getting close to bury its blood soaked roots within the smoldering carcass and drain what life remains.
Passive - Revealing Spores. Hunters hit by the Wendigo are temporarily marked and have their outline revealed.
Traversal - Root Surge. Travel through the ground towards where you're aiming, hold to latch onto a surface, taking damage unlatches you.
Basic Attack - Short range cone of pellets, can be held to perform an explosive overhead slam. While ingrained you fire a long range high damage mortar instead.
A1 - Ingrain - You knock back enemies while you root yourself to the terrain and transform your attacks from a short ranged blast to a long ranged mortar. Your movement speed becomes zero and you can only move via your traversal ability. You regenerate your armor over time.
A2 - Mycelium Mine - Latches onto surfaces and explodes within proximity to an enemy hunter or wildlife, dealing damage. Can be cast again to detonate early.
A3 - Tangled Vines - Create a zone of tangled vines that slow enemy movement and prevent flight, enemies above it are pulled down into it.
A4 - Pistil Pistol - Throw a seedling that sprouts onto surfaces and fires blasts at enemies. It prioritizes those you are attacking, then if you are not attacking anyone it prioritizes those damaging you the most. If you are nowhere in range it attacks the closest target.
Playstyle - Place traps like your Mycelium mine and Pistil Pistol throughout the map as you hunt wildlife. Whenever a trap damages a hunter it will reveal them to you through terrain no matter the range. Use this information to transform into your mortar form and fire deadly long range blasts at your pursuers. When in the Dome use your Tangled Vines to keep hunters grounded and within range of your traps, using the knockback from Ingrain as a last resort to give yourself some breathing room.
Credit: Revealed after the contest. Anonymous to start. -
Monster Name: Hydra
Description: The Hydra is a large, yet agile Monster wielding the powers of multiple elements. Lacking in proper defense, it goes all out on the offense, creating chaos on the battlefield
Passive: Adapted to the elements, the Hydra is resistant to elemental weapons like flamethrowers
Traversal: Spring Leap. The Hydra's spring-shaped leg muscles allow it to make great leaps. If the Monster passes close to a wall while leaping, it can bounce off of the wall, changing the leap's direction
Abilities:
1. Flame Blast
The Hydra's center head breathes a concentrated ray of fire that damages and burns targets
2. Acid Breath
The Hydra's left head spits multiple acidic projectiles that damage targets and leave behind acidic puddles
3. Shock Bomb
The Hydra's right head releases a large electric orb that causes a huge explosion upon impact, dealing damage and slowing targets
4. Head Split
One of Hydra's smallest heads splits in two and disconnects from the Monster, becoming an independent creature capable of immobilizing and killing lone Hunters
Credit: Revealed after the contest. Anonymous to start. -
MANTICORE
“Manticore is equal parts stealthy, savage, and sadistic bastard. With its camouflage and speed it makes even the best Hunters feel like prey, and when it gets close it leaves nothing but shreds. Beware its ability to isolate Hunters and pick them off one by one”
Active Camouflage (Passive)
After staying still for 5 seconds, the Manticore's skin changes color to match its surroundings. Camouflage persists until damaged or it moves faster than sneaking
Sprint (Traversal)
The Manticore breaks into a sprint for a brief burst. Can be used to clamber up walls much faster.
Abilities
Snatch: Rush forward and grab a Hunter, dealing moderate damage and taking them with you as you sprint
Quill Mace: The Manticore swings its spiked tail, greatly damaging targets and dealing knockback
Pounce: Leap a short distance, up to three times. Pouncing on a Hunter deals minor damage, grabs them, and knocks back other Hunters
Thermal Discharge: Spew a stream of plasma that scorches Hunters and the earth, strength increases over time but increases cooldown
Credit: Revealed after the contest. Anonymous to start. -
Monster Name: Hydra
Description: The Hydra is a burrowing monster that excels at punishing hunters who stay on the ground for long periods of time. Its traversal is also great at destroying deployables.
Passive: X
Traversal: Burrow. Traversal bar like Behemoth's. The Hydra will burrow into the ground to move, leaving its back platings exposed while doing so.
Abilities:
1. Venom Spray. Spits highly pressurized venom at foes in a straight line. Enemies hit have reduced healing for a short time.
2. Thorn Spread. Charges up for a brief time before sending thorns out around the monster, dealing damage to nearby targets.
3. Tail Pull. Can be aimed. Roots position to prepare for a pull. The Hydra's tail end will sprout from the ground upwards, grabbing any target above and slamming them down on its way back.
4. Hive Spawn. Creates a hive plant that has an AoE. Enemies inside the AoE are slowed. The plant has a healthbar; if destroyed, the plant will explode, dealing damage to surrounding targets.
Credit: Revealed after the contest. Anonymous to start. -
Yohua - Trapper Class
Yohua (meaning dawn in nahuatl) is a prideful warrior who honors the ways of her people by hunting down beasts with her weapons using Neobsydian technology, She is known for her courage and skill in battle and also is a cunning strategist.
Passive Ability: She can plane, similar to Buzz Lightyear at the ending of Toystory one, such a good ending, I will alway remember when Woody says “Buzz you are flying!” and Buzz responds “Nah mate you trippin...”.
Main Weapon
The Neo-Lance is her main way to deal damage:
- It marks and bleeds the monster with succesful hits.
- Has combos with a final hit that stunlocks a bit.
- Can be charged and thrown for massive damage.
- It comes back automatically due to Neobsydian tech.
Secondary Weapon
She has 3 daggers flying around her and she only needs to point where she wants them to go.
- They are extremely fast like bullets.
- Each hit marks the monster for the whole team.
- They cause bleeding damage over time.
- It comes back automatically due to Neobsydian tech.
Third Weapon traps
Neobsydian Trapps:
- They bend light and camouflage from the monster senses.
- Slowdown the monster speed and the debuff increases after each succesfull hit.
- While the monster is marked they slowly move towards it.
Yohua's can use her daggers while being down:
- They have decreased damage.
- The ”Mark and bleed the monster” effects are debuffed but still present.
Extra Lore
Neobsydian materials and technology are forged in Yohua's homeplanet only once a year, the rituals are extremely important for their religious community. Neobsydian material is extremely sharp, being able to pierce trough several types of rocks and metals, If a warrior like Yohua lost even a tiny piece of her technology they are shammed and banned by her people and the banquished warrior usually commits suicide due to the ammount of shamme they feel.
- ”That's how people says Uncle Miguel died but I know he tripped and his face hit a rock, I saw him...” Yohua explained.
Credit: Revealed after the contest. Anonymous to start. -
Description:
A new strain first encountered on a strike cruiser on course to Epsilon Eridani. No survivors were found inside the salvaged hull, only a strange alien flora, along with monstser three times the size of the largest Behemoth. Perhaps its purpose is to terraformits environment to allow larger versions of its kin to emerge. Flora is a fast paced monster that moves on all fours when not attacking. Its primary melee attack is its maw that deals heavy damage.
Theme: Nature fighting back.
Passive: While Flora has very little armour, its melee attacks (once it hits a hunter or wildlife) recovers a tiny bit of armour.
TRAVERSAL:
Sprint: Sprint increases Flora's movement speed for a short duration. Abilities can be used without interupting sprint. (Aside from 'Terror Strike').
ABILITIES:
Blood Bloom: Flora spits out a flower seed that blooms and emits toxic spores. Hunters hit this way will also be marked for a short amount of time, and will receive additional melee damage.
Frenzy: Aim Frenzy at a hunter to make Flora bite that hunter. If the bite connects, Flora won't let go of that hunter for a short while. Downing a hunter this way will send him/her directly to the Laurie-Anne.
Stranglethorn: Flora pukes out a projectile shot that upon impact with a surface (or Hunter) shoots out ensnaring vines that briefly pulls caught hunters towards its center. (Will disable traps inside the AoE).
Terror Strike: Flora dives into the ground (into emerging ethereal flora). It then re-emerge by striking up from the ground, damaging all hunters in its path. Entry and exit points covers the ground in barbed flora that damages hunters running on it.
Credit: Revealed after the contest. Anonymous to start. -
Description: Anubis is Goliath's terrifying rival. Blessed with a mobile body, the strongest bites and companions from the pack, Anubis bursts into battle as quickly as he finishes it. Thanks to his fangs and plasma charges accumulating in his body, he can fight both melee and ranged combat.
Passive: each melee strike causes a bleeding effect that deals damage over time.
Abilities
1 Plasma cannon - Anubis fires a plasma charge that explodes on contact. charges can be stored up to four fires.
2 bite-capture - anubis captures the hunter in its jaws for a short amount of time, immobilizing him and causing the effect of bleeding
3 Tailgate- if anubis hits the hunter with its tail, it causes a short-term malfunction in the equipment and deprives the hunter of his class ability.
4 Howl - anubis summons wildlife creautures in the nearby area for the aid in battle.
Traversal: one press at button activates the sprint mode. quizqly press button two times and do a faster but shorter dash that deals melee damage if hunters are on the way.
Credit: Revealed after the contest. Anonymous to start. -
Monster Name: Centivel
Description: The Centivel is a centipede like creature that likes to move underground so he can attack his prey when they least expect it. Convined with his overwhelming tactical attacks makes this slippery monster a real threat.
Traversal: The Centivel can move fast and avoid hunters by moving underground. He also uses this ability to surprise attack anything thats above ground.
Abilities
Earthquake: Those strong limbs arent just for digging, with them he can hit the ground with such force that sends seismic waves in a 360ยบ radius that push the hunters back damaging them in the process.
Leech: If close enough the Centivel can grab any wildlife or hunter and start draining their life. This restores some of his armor during the process.
Rock Spikes: With a stomp of his legs the Centivel can make spiky rocks appear from the ground in front of him, damaging anything that crosses in the way.
Sticky Spray: Spits some sticky substance in front of him that slows down any hunter or wildlife it hits and does damage overtime.
Credit: Revealed after the contest. Anonymous to start. -
Monster Name: Hellion
Description: Hard to keep track of and even harder to predict, the Hellion makes use of its advanced mobility to confuse and disorient its enemies. Abrasion and Tackle can be used to break up coordinated groups, or set them up for combos with Slam. If things aren�t at the preferred level of chaos, Deafen is a sure fire way to get panic on the rise!
Passive: Sharpen - Over time, grow sharp spikes that can be used as projectiles in tandem with Abrasion. Rapidly repeated Abrasions use up sharpness, but you will passively re-sharpen as your armor increases!
Traversal: Ricochet - Horizontally leap off of a wall in a long straight line! Ricocheting on walls in quick succession increases the distance of the final leap, and if no walls are nearby, a shorter distance ground dash will be performed.
Abilities:
1. Abrasion - Leap in a short arc before curling up and crashing into the ground for a burnout style finish! A volley of spikes will be shot forwards depending on sharpness level!
2. Deafen - Let out an ear-splitting roar and an eye burning flash to daze and damage hunters in a wide cone in front of you. Effected hunters will be unable to see their allies outlines and health bars for a short time!
3. Slam - Cartwheel a short distance before slamming your tail onto the ground, dealing damage and throwing enemies upward.
4. Tackle - Sprint forward in a straight line to grab a target to carry with you the rest of the way! The first target hit will take extra damage and knockback if tackled into a wall, and all others in the way will be knocked aside for lessened damage.
Credit: Revealed after the contest. Anonymous to start. -
Description: Klavier “Klav” Dubois is a tall and lanky support hunter who has a passion for armor that looks good and… repurposing. Recycling, even. Sure, if you can even call it that, when he poaches monsters and other unkempt things for using their skin as fabric, bones for accesories, blood for dyes, and of course, food. As in the words of Dubois himself, euro-france accent and all; “Is it ethical? Who gives a FUCK.”
Abilities/Weapons
Primary weapon:
SMG (Steam Machine Gun) - A specialized automatic machine gun made of steel that deals more damage the longer in consistent back to back round use. The rounds are loaded with steam heated and charged bullets, that penetrates and debuffs monster's armory while also inflicting substantial damage over long periods of time. Klav wears heat-resistant gloves when managing the weaponry, as the magazines for the SMG reach a average temperature of 400 degrees, heating up due to more friction from switching out rounds.
Secondary Weapon
Mayhem Blocker - One of Klav's first ever applications of monster weaponry while on Shear, it effectively resists against wear and tear that's great for close up heavy damage to the enemy. The barrel of the gun is covered in multi-colored faded stickers, stamps, and the skin from the carcass of a Behemoth, signature to most of his previous work. If timed right, the player can use the barrel of the gun as a temporary shield (right-click), blocking either between themselves or another player of their choosing in need of some backup. After the shield is used, there's a cooldown where the damage dealt by the gun is reduced. Once the cooldown is over, the damage returns back to normal. The choice between being defensive and offensive is up to the player.
Special Ability unique to the character
Fast Fashion Patches - Klav dashes out patches to his teamates in a certain radius, and on the monster. The patches deteriorate and extract the armor from the monster, while also reapplying that lost armor on him and his team. Each team member has a voice-line reaction to the change in attire depending on whos closest to Klav, though it only lasts for so long. However, the attire is holographic and flashy, deeming colors similar to that of the monster being fought, making the team more visible to the monster and stand out against the background.
Class Ability
Shield Burst - The Support Class signature device applies a shield to all Hunters within an area around the Support that will decay after a short time.
Credit: Revealed after the contest. Anonymous to start. -
Monster Name: Beelzebub
Description: Beelzebub is an insectoid monster that keeps a giant swarm of flies beneath and on its cloak. They gather around their leader like a cloud.
Passive: Beelzebub can fire ranged projectiles like Kraken. These projectiles do damage over time for 5 seconds.
Traversal: Beelzebub has 3 charges of short bursts of flight in the held direction. 4 second cooldown.
Abilities:
Swarm: Launches up to 2 projectiles that will track and stick to hunters and wildlife, dealing damage for up to 8 seconds. The swarm can be shot off by other hunters. If the swarm kills wildlife, it eats them and returns to Beelzebub with the energy as if he ate it himself.
Cooldown: 10 seconds per charge
Colony Burst: Beelzebub explodes into 5 swarm clouds that will swirl around the location where the ability was used. All the clouds deal damage on contact, and all take reduced damage, except for the cloud containing Beelzebub, which is signified by his horns sticking out.
Cooldown: 20 seconds
Rot Beam: Beelzebub transforms into a swirling funnel of flies, and shoots an aimed stream that deals high damage on contact and poisons hunters for 5 seconds. He is motionless for the duration, but it can be canceled.
Cooldown: 14 seconds
Devouring Cyclone: Launches a projectile of flies that explodes on impact, pulling hunters towards its center. It then becomes an AoE that deals damage inside it for 10 seconds.
Cooldown: 10 seconds
Credit: Revealed after the contest. Anonymous to start. -
MONSTER NAME: The Cyclopteryd
DESCRIPTION: Lithe and lean monster , which lies dormant among the tallest canopies on Shear for most of the day. Surprisingly, it is quite easy for such a lazy creature to find convenient snacks quickly. It gets prey down by swooping on it , stabbing with its front horn, picking it up once wounded. Larger prey is usually strangled or submitted via its tail, only to be feasted upon on the spot moments later. It has been observed taking time to recover after flying for extended periods.
PASSIVE: The cyclopterid's pectoral shell is highly reflective. This property synergizes well with the light-emitting organ found in its abdomen. Such display of bright colors is certain to attract attention, whether desirable or not.
TRAVERSAL: Flight
ATTACKS
Basic: Claw swipe
Strong: Bite
ABILITIES
GORE SLASH: Thrusts forward, impaling and pushing any unfortunate caught.
GRAB AND SUBMIT: Tail wags around a target, grabbing it strongly by the neck. For a brief time, the cyclopteryd can carry off its prey with it. Alternatively, it can pin a target that is already on the floor to feed off them faster.
EYE RAY: Upon receiving damage to its chest, it is possible for the cyclopteryd to redirect some of the energy as a ray, projected in the direction it is currently looking to.
RADICAL WINGOVER: Very fast aerial maneuver used to turn in a 180ยบ degree angle while flying. Can also be used while on ground to "lift off" fast.
Credit: Revealed after the contest. Anonymous to start.